If pressing techniques are unsuccessful, highlight the value of OBTAINING GOOD PICTURE WHEN THE TEAM OBTAINS THE SPHERE! Try to run preferably; nevertheless, do not run helter-skelter down the court as well as shoot the lousy shot. If the ball-control group keeps the ball for 30 seconds before pulling or longer if no shot clock is used and also the fast-breaking group throws it at the basket within 5 to 10 seconds after getting ownership, the fast-breaking group is playing straight into the hands of the slow-breaking group. The fast-breaking group will find themselves playing defense for three times as long as the exact challenger is playing defense. Throughout a game, this can amount to the fast-breaking team being compelled to play defense over three-quarters of the video game.